It has been 20 years after Guitar Hero hit the market across the Atlantic, giving players everywhere the tools to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who's mastered Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.
Created by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to the music. Each riff corresponded to particular chords, producing the sensation of an authentic performance.
The studio previously experimented with rhythm games before partnering with RedOctane, which was acquired by Activision in 2006. Together, they laid the foundations for an unlikely billion-dollar series that had a remarkable impact on numerous musicians featured, showcasing decades-old bands to millions of younger players.
A former executive, ex-chief operating officer from the developer, recalls the early financial challenges in securing the recordings – despite the fact initial releases mostly used cover versions.
“We rerecorded all the music because the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero became a hit, and record sales and radio play increased, all artists desired to participate.”
He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It evolved into a multigenerational phenomenon.”
Classic Rock Gains a New Audience
Northern Irish group the Answer had their track on the 2008 game the popular installment. Lead musician the artist recalls the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, new demographic. Typically this had been seen as music that was past it, but then once it got included in the game young people were finding it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It gave all our music a new life.”
In 2008, the band's debut album was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “The roadies were playing the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Influence
Music's heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band greater revenue compared to their records. It sold more than 500,000 copies upon release, while sales of their songs saw an increase significantly during an era when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult even in expert mode, not to mention played at increased tempo and without missing a single one of its near 4,000 notes. They claimed it took months of practice to accomplish.
“The game offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to use actual weapons and enlist,” says DragonForce guitarist the artist.
DragonForce previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember our distributors informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
In fact, the band's visibility via the game proved so vast that it has threatened to eclipsing all other accomplishments. Last year, the song was used in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – each person has their own path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Legacy from the Iconic Controller
Top-tier promotion, be it for cars, apparel or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
The majority installments came out in just a half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals waned, except for a brief comeback several years later.
Games like the fan project and Fortnite Festival have maintained the scene active, with expectations of something from the original publisher on the way. A new studio has entered production on its debut music game. The initial creators are both involved in advisory roles. Is the world ready to embrace another game following Guitar Hero?
“We thought those games could be like Madden where you can releases,” he remarks. “With abundant fresh tracks that it could be evergreen, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”